Controller Mapping

Virtual controller mapping — is the type of mapping that uses emulated controller, and assigns mappings from it to the physical devices. Also, all the combos that feature controller buttons and analog stick moves will use this type of mapping. Virtual mapping is a part of the Basic license, and is available during the 14-day trial period.

If you want to add stick moves to the combo, we suggest checking out the Usecase #19 where we explain how virtual sticks work in reWASD

To add a Virtual controller mapping, you need to perform the following steps:

  1. Press the button you want to add a mapping to: you can press it on the physical controller, and reWASD will pick the needed button at a glance (if you enabled Hook controller buttons in Preferences)
  2. Open reWASD mapping drop-down list, and pick the needed mapping

    To filter the assignments in reWASD mapping list, and only see the controller keys, you need to unclick the keyboard, mouse, and commands icons near the reWASD mapping:

  3. Add other bindings, press Apply if you want to save the changes and make the config active, or just press Save

Also, you can change the Virtual controller settings in Virtual controller settings. You can choose which controller to emulate (Xbox 360, Xbox One, or DualShock 4), and change the settings for emulated sticks.

reWASD differentiates two types of mappings, Virtual and Hardware mapping. These types of mappings do not go well together (except for Unmap option in Hardware mapping, it works perfectly with anything else).

  • Virtual controller mappings are used in Combos, Rapid Fire features, and also can be used to simply reassign buttons. Keep in mind, that this type of mappings requires a controller emulation, and after you turn remap ON, reWASD will hide your physical controller (this can be changed in Preferences — Gamepads, but we do not recommend leaving the physical controller present along with a virtual one) and Windows will detect an emulated controller only.
  • Hardware (Gamepad) mapping does not require controller emulation (your physical controller will be detected after remap is ON), and permits to swap the buttons, or change analog controls deadzones (for Sticks and Triggers), but you can not use Combos and Rapid Fire with this type of mapping.

It also depends on a game you want to use the configuration with, some games can capture the input from two controllers at the same time and use it for one player, others can't. To know what mapping scheme fits you best — please check out the article about Unmaps.


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